Zalharath

Contemplative Kalashtar who seeks knowledge and understanding

Description:

Ability Scores, Defenses, Movement.

Ability Ability Score Ability Mod Mod + 1/2 Lvl.
STR 13 1 1
CON 15 2 2
DEX 14 2 2
INT 17 3 3
WIS 16(+2) 4 4
CHA 11(+2) 1 1
Defense Total 10 + 1/2 lvl Armor/Abil Class Feat Enh Misc Misc2
AC 15 10 2 1 0 0 2 0
Fort 13 10 0 1 0 0 2 0
Ref 14 10 0 1 0 0 3 0
Will 15 10 0 1 0 0 4 0

Movement Base Armour Item Misc
Speed 6 0 0 0

Race Features, Class/Path/Destiny Features, Feats, At Will/Encounter/Daily Powers

  • Race Features:
    Average Height: 5’ 8"-6’ 3"
    Average Weight: 130-220 lb.
    Ability Scores: +2 Wisdom, +2 Charisma
    Size: Medium
    Speed: 6 squares
    Vision: Normal
    Languages: Common, Abyssal, Telepathy 5
    Skill Bonuses: +2 Insight, +2 to choice of one other(Diplomacy)
    Dual Soul
    Bastion of Mental Clarity
  • Class/Path/Destiny Features:
    Key Abilities: Wisdom, Constitution, Intelligence
    Armor Proficiencies: Cloth, Leather, Hide, Chainmail
    Weapon Proficiencies: Simple Melee, Simple Ranged
    Implements: Rods, Staffs
    Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will
    Hit Points at 1st Level: 10 + Constitution score(25HP)
    Hit Points per Level Gained: 4
    Healing Surges per Day: 6 + Constitution modifier(2)=8
    Trained Skills: Religion.
    Class Skills: Arcana (Int), Diplomacy (Cha), Endurance(Con), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int)

Channel Divinity: Rebuke Undead, Armor of Wrath

Divine Covenant: Covenant of Wrath

Channel Divinity

Ritual Casting;Rituals: Hand of Fate, Comprehend Language

  • Feats: Armor of Burning Wrath
  • At Will Powers: Hand of Radiance, Vanguard’s Lightning
  • Encounter Powers: Thunder of Judgement
  • Daily Powers: Summon Angel of Fire
  • Utility Powers:

Equipment

Leather Armor: 15lb
Quarter Staff: Prof+2, 1D8, 4lb
Ritual Book: 3lb
Standard Adventurer’s Kit: 33lb
(Inside)Backpack: (empty) 2 lb.
Bedroll: 5 lb.
Flint and steel
Pouch, belt (empty): 1/2 lb.
Rations, trail (10 days): 10 lb.
Rope, hempen (50 ft.): 10 lb.
Sunrods (2): 2 lb.
Waterskin: 4 lb.(Inside)
Staff Implement: 4lb
Ritual Components

Skills

Skill Name Total Abil. Mod + 1/2 LVL Trained Armour Penalty Misc
Acrobatics 2 2 0 0 0
Arcana 8 3 5 0 0
Athletics 1 1 0 0 0
Bluff 1 1 0 0 0
Diplomacy 10 1 5 0 4
Dungeoneering 4 4 0 0 0
Endurance 4 2 0 0 2
Heal 4 4 0 0 0
History 3 3 0 0 0
Insight 13 4 5 0 4
Intimidate 3 1 0 0 2
Nature 4 4 0 0 0
Perception 4 4 0 0 0
Religion 8 3 5 0 0
Stealth 2 2 0 0 0
Streetwise 1 1 0 0 0
Thievery 2 2 0 0 0
Bio:

Personality.

A relaxed and open minded individual. He tends to be polite when discussing things though will sometimes refer to things by different names. Occasional talks to himself due to past images of the Quori. Is very contemplative and seeks out knowledge in order to expand his experiences and understanding of the world. Dislikes when others lie and causes him to be more suspicious than he normally is. Is often paranoid and fearful that someone apart of the Dreaming Dark will find and try to destroy him.

History.

Born from a traveling monk around a young age Zalharath’s dad was killed by the dreaming dark. On the run his mother sent him away to the Kasshta Keep in Adar in order to escape. There he learned the ways of The Path of Light going to it for comfort and training for perfection physically and mentally. Learned the Path Of Shadows(staying in the light) as a way of fighting due to the training at the temple. After growing up he decided to travel in order to work as a diplomat as a way to try and bring peace in Eberron. On his travels he studied to become an invoker changing his style of the Path of Shadows(facing the shadows) and became more inherent in fighting any forces of corruption or evil. To do this he became an adventurer collecting relics he believes will accomplish this as well as trying to bring peace through diplomacy.

Zalharath

The Dawn of Dreams Araiss