The Dawn of Dreams
Solomon is a scary dragonborn with a chip on his shoulder who enjoys smiting evil in the name of the Silver Flame.
|Ability||Ability Score||Ability Mod||Mod + 1/2 Lvl.|
|Defense||10 + 1/2 lvl||Armor/Abil||Class||Feat||Enh||Misc||Misc2|
- Race Features:
Lightning Breath, +1 to attack rolls when bloodied
- Class/Path/Destiny Features:
Channel Divinity, Divine Challenge, Lay on Hands
- At Will Powers:
Holy Strike, Valiant Strike
- Encounter Powers:
- Daily Powers:
|Skill Name||Abil. Mod + 1/2 LVL||Trend||Armour Penalty||Misc|
Solomon was orphaned at a very young age, whether by parental abandonment or their death, none can say. He was taken in by a Silver Flame monastery in Sharn, who raised him to be a champion of virtue and rightousness. He was a curious child and eager to learn, especially about the history of the world and the local region, a part of him hoping that he might find some clue as to his heritage. Of course, as people with a lot of curiosity and unanswered questions are want to do, he decided to find the answers on his own and head out of the monastery to explore the city outside… and quickly found his understanding of the world shattered.
Being raised with Silver Flame virtues and tales of heroism, he hadn’t really began to realize how the real world worked. The world could not be fixed by saving damsels in distress or destroying evil warlords because morality was far more complicated than that, and over the years of training, as his studies focused more towards physical strength and holy might than pure knowledge, it dawned on him that spreading the word of the Silver Flame, making people embrace charity and goodwill, changing the world through faith alone… was impossible.
The current Solomon is rather more world-weary than his younger self. He has seen the world for what it is, and he doesn’t have much hope left in saving it… but he does have some. He serves as an adventurer, using connections from the church as well as his own natural intimidation factor to advertise himself as something powerful and useful. He adventures both to satisfy his curiousity, explore and discover, but also to do what little he can to make the world a brighter place, infact, he would probably adventure free of charge if he didn’t need the money. He is suspicious and easily angered, though somewhat more pragmatic than most Paladins.