The Dawn of Dreams
Intelligence 17 (plus 3)
Constitution 16 (plus 2)
Strength 11 (plus 2)
Perception +5 (wis)
Dungeoneering +5 (wis)
Diplomacy +5 (cha)
History +5 (int)
Accurate Magic Weapon (enhanced weapons/implements gain +2 bonus to attack roll)
Living Construct- (You are a living construct. You do not need to eat, breathe, drink or sleep. You never make Endurance checks to resist the effect of starvation, thirst, or suffocation. All other conditions and effects affect you normally.)
Unsleeping Watcher- (You do not sleep and instead enter a state of inactiveity for 4 hours to gain the benefits of extended rest. While in this state, you are fully aware of your surroundings and notice approaching enemies and other events a normal.)
Warforged Resilience- (You have a +2 racial bonus to saving throws against ongoing damage. Also, when you make a death saving throw, you can take the better result of your die roll or 10.)
Warforged Mind- (You have a +1 racial bonus to your Will.)
Warforged Resolve- (You have the warforged resolve power) (You gain a number of hit points equal to 3+one-half your level and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain hit points equal to 3+one-half your level.)
Arcane Empowerment, Arcane Rejuvenation, Ritual Casting
-Magic Weapon (Your attack issues a burst of magical energy that enhances the weapons of allies close to you.)
Hit: 1[W] + Intelligence modifier damage, and each ally adjacent to you gains a +1 power bonus to attack rolls and a bonus to attack rolls and a bonus to damage rolls equal to your Constitution or your Wisdom modifier until the end of your next turn.
-Static Shock (You imbue your opponent with a crackling charge, hindering the potency of its next attack.)
Hit: 1d8 + Intelligence modifier lightning damage. The next attack the target makes before the end of your next turn takes a penalty to the damage roll equal your Constitution modifier.
-Shielding Cube (You direct a minute cube covered in runes into the fray. Although small, the cube contains a force that bashes foes and shields allies.)
Hit: 2d6+ Intelligence Modifier force damage.
Effect: Until the end of your next turn, any ally gains a +1 power bonus to AC while adjacent to the target.
-Obediant Servant: (You infuse a construct with an elemental animus and then throw it into the fray to aid your allies.)
Effect: You create a medium obedient servant in an unoccupied square within range. The c
Money: 70 gold
Weapon: Quarter Staff (Prof: +2, Damage 1d8, Price 5 gp, Weight 4 lb., Group: Staff)
Armor: Leather Armor (Armor Bonus: +2, Price: 25 gp, Weight 25 lb, Light Armor)
Elena comes from Sharn, or at least, she’s always remembered being in Sharn. A few years ago she arrived in a trading center in one of the quieter districts of the city, picked up by an artificer who had set up shop there. He was a bit concerned as to why he was sent a girl rather than parts for his shop, but when he figured out that Elena was a Warforged, he figured that she would make a fine apprentice, and surely, her openness with others and curiosity in everything made her a big help. Elena does not know where she was built, nor why she was built with a glass shell around her, but she does realize that she is a bit different from normal warforged- if anything, she looks much like a life-sized doll, her joints well-defined, and her face covered by a glass mask that looks very much like a humans’, although it only there for looks, and it cannot move. This causes her a bit of trouble when it comes to her emotions, as she isn’t always smiling that small smile, but she knows many words to aptly describe what her expressions would be.
She’s always been very curious to know who made her and why, but it wasn’t until recently that she’s decided to go out beyond the expansive reaches of Sharn and see what else is out there in the world. She figures that if she learns more about the world, she’ll certainly find out where she came from at some point. And, being a very sociable warforged, she’s the sort that gets along with most others, and most others get along with her well enough- well, as long as they don’t mind warforged. She always thinks before she speaks. However, she isn’t exactly the most worldly person when it comes to certain social mannerisms, and may sometimes say something that isn’t quite called for in a situation, but this habit will lessen the more she learns.